Hello, adventurers! We have another exciting update for Age of Empires III: Definitive Edition!
There are lots of fantastic changes, improvements, new maps, and even some fun new unlockable warchief skins coming with today’s patch.
While there are plenty of notable fixes and features to look forward to in today’s build, here are some of the big highlights coming with this month’s update:
- New Game Mode: Empire Wars!
- Age of Empires II: Definitive Edition Celebration Event
- 7 NEW Aztec Cards
- Additional Aztec Homecity Customization
- Unlockable Aztec Warchief skins
- 2 New American Maps and 1 New African Map
- Gameplay tweaks to a range of ‘underwhelming’ units, including Jaguar Prowl Knights, Halberdiers and Grenadiers
- Gameplay tweaks to United States units and Exploration Age Federal States
- Unit selection cap raised from 50 to 60
Thank you for sharing in yet another major milestone for Age of Empires with us! We hope you enjoy all the changes and look forward to sharing in all the adventures yet to come!
—The Age of Empires Team
Please note that custom mods may not be compatible with the latest game update. If you are experiencing issues launching or playing the game after downloading the new build, try disabling your installed mods before trying again.
Still having trouble? Visit our support site!
Build Spotlight
New Cards
“Ships 1 Warrior Priest. The next Council Member you research or are researching, will Age-up twice as fast.”
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“Ships 1 Warrior Priest. Enables the new Calendar Ceremony at the Community Plaza which reduces the cost of your next Age-up, overtime.”
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“Ships 1 Jaguar Prowl Knight for each 2 you have lost so far (up to a maximum of 16).”
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“Ships 5 Warrior Priests.”
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“Ships 1 Skull Knight for each 2 you have lost so far (up to a maximum of 13.)”
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“Otontin Slinger improved in combat.”
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“Rebellion! The resistance of the Chichimeca ennobles your present War Hut warriors and turns them into Knights. Villagers become Warriors instead of getting defeated.”
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New Game Mode: Empire Wars
Today, we’re excited to bring Empire Wars to Age of Empires III: Definitive Edition – an additional game mode to accompany Supremacy, Treaty and Deathmatch, available NOW to everyone!
Like in Age of Empires II: Definitive Edition, Empire Wars puts players into the action right away with additional resources and a bolstered economy. However, instead of a pre-built town, players use a steady trickle of free Homecity Construction Wagons to grow their town with buildings they choose – making what you build and when a valuable decision!
Gameplay
- Gameplay begins in the Exploration Age with enough resources to choose a first Politician bonus, Wonder, or Federal State, etc, right away!
- All Cards and each Age-Up deliver Construction Wagons that can make nearly all default buildings (excluding Houses*, TCs and Banks)
- In Empire Wars, shipments are earned more often and ship faster, additionally, an extra one is awarded upon reaching the Commerce Age, ensuring every match begins on even footing
- Many buildings are available an age sooner – including one Town Center
- Most civs begin with a free Outpost Wagon or Castle Rickshaw – other starting units/resources vary as per balance requirements
Starting Conditions
Civ | Food | Wood | Coin | Expt / Influ | Workers | Livestock | Wagons |
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BRITISH | 1200 | 400 | 100 | 0 | 12 Settlers | None | Outpost |
DUTCH | 900 | 300 | 500 | 0 | 12 Settlers | None | Outpost |
FRENCH | 1120 | 300 | 100 | 0 | 9 Coureur | None | Outpost |
GERMANS | 1100 | 200 | 400 | 0 | 5 Settler Wagons | None | Outpost |
OTTOMANS | 900 | 500 | 100 | 0 | 9 Settlers | None | Outpost |
PORTUGUESE | 1000 | 300 | 100 | 0 | 13 Settlers | None | Outpost |
RUSSIANS | 1400 | 300 | 100 | 0 | 14 Settlers | None | None |
SPANISH | 1100 | 300 | 100 | 0 | 12 Settlers | None | Outpost |
SWEDES | 1100 | 400 | 100 | 0 | 11 Settlers | None | Outpost |
UNITED STATES | 1200 | 300 | 100 | 0 | 12 Settlers | None | Outpost |
CHINESE | 1000 | 400 | 100 | 175 | 12 Villagers | 1 Goat | Castle |
JAPANESE | 1100 | 300 | 100 | 175 | 13 Villagers | None | Castle |
INDIANS | 900 | 500 | 100 | 175 | 12 Villagers | None | Castle |
AZTECS | 1200 | 400 | 100 | 0 | 12 Villagers | None | None |
HAUDENOSAUNEE | 1300 | 200 | 100 | 0 | 11 Villagers | None | None |
INCA | 1100 | 200 | 100 | 0 | 11 Villagers | 1 Llama | None |
LAKOTA | 1100 | 200 | 100 | 0 | 12 Villagers | None | None |
ETHIOPIANS | 900 | 100 | 100 | 200 | 10 Villagers | 5 Livestock | None |
HAUSA | 900 | 100 | 100 | 200 | 8 Villagers | 4 Livestock | None |
The AoE II Celebration Event
November 9 – November 28
Age of Empires III: Definitive Edition is celebrating the anniversary of Age of Empires II: Definitive Edition with an all new and unique event!
While this event is active, everyone will be able to play. We’re including a fun group of challenges specific to Age of Empires II: Definitive Edition‘s anniversary alongside some super cool rewards.
New Rewards!
Starting TODAY through November 28th, complete the in-game tasks within the time limit to unlock exclusive rewards!
Day ~ | 🎯 Sign in to Xbox Live. 🏆 Profile Icon Unlock – AoE II Male Villager. 🏆 Profile Icon Unlock – AoE II Female Villager. |
Day 1 | 🔒 Deal 1999 damage using Hussars in a Single player skirmish or Multiplayer game. 🧱 Mod Unlock – Winged Hussar. |
Day 2 | 🔒 Deal 2013 damage to any infantry units in a Single player skirmish or Multiplayer game. 🏆 Profile Icon Unlock – AoE II Jaguar Warrior. 🧱 Unlock Customization – Unlock Aztec Warchief Moctezuma Customization. |
Day 3 | 🔒 Deal 2019 damage with Elephants units in a Single player skirmish or Multiplayer game (Mahout, Howdah, Flail Elephant, Siege Elephant, War Elephant, Aiz the tame Elephant) 🏆 Profile Icon Unlock – AoE II Persian War Elephant. |
Day 4 | 🔒 Train 10 Petards in a Single player skirmish or Multiplayer game. 🏆 Profile Icon Unlock – Petard wearing sunglasses. |
Day 5 | 🔒 Win a Single player skirmish or Multiplayer match as the Aztecs. 🏆 Profile Icon Unlock – AoE II Eagle Warrior. 🧱 Unlock Customization – Unlock Aztec Warchief Tonatiuh Customization. |
Keep it Forever!
Remember: if you sign in to Xbox Live at any point during the event, you get to keep all the mods and profile icons you unlock! Sign in, earn your rewards, and enjoy!
—The Age of Empires Team
Event F.A.Q.
Game
Stability & Performance
- Fixed a rare crash that could occur when launching the game.
- Fixed a rare crash when exiting the pre-game UI screens by pressing “Esc” repeatedly.
- Fixed a rare crash when starting a single player Skirmish match.
Graphics
- Adjusted the visuals of some XP crates to make them more distinguishable from Food crates.
- European Fishing Boats now raise their sails when stationary.
- Improved the visuals of the Indian Monsoon Home City unlockable.
- Inca Maceman now also carries his mace in the Commerce Age.
- Canada Bear hat & cape now move alongside the bear when it follows terrain elevation.
Audio
- Swedish Hot Air Balloons now have VO (voice overs)
- Inca Tambo Travois now have VO
- Inca War Hut Travois now have VO
UI
- Brand new “Map Selection” screen.
- Mods are now ordered to show the most recent mod first.
- Ottoman tech tree now shows the correct icon & description for the Imam.
- Ottoman tech tree now shows “Koprulu Viziers” in the correct Age.
- Removed the incorrect “Tufanci Corps” entry from the Ottoman tech tree.
- “Blood Brothers” card no longer incorrectly states that only North American native warriors are affected.
- Fixed some displaced characters in Nathaniel Black’s compendium entry.
- Fixed various tooltips & unit descriptions which contained outdated information based on community reports. (Thanks!)
Multiplayer
- Ranked Treaty & Deathmatch games can now be hosted in the Custom Lobby (both are no longer available in match making)
Civilization Balance
Fixes
- Raised the selection limit of units from 50 to 60.
- It is now possible again to cancel the (un)limber animations from artillery.
- United States Settlers no longer idle before collecting their starting XP crate.
- (Team) Engineering School card now correctly affects Cannoneers.
- Ethiopian Explorer “Mayhem” ability is now disabled during Treaty period.
- Ninjutsu-Zukai, Hatamoto Samurai, Yamabushi and Shinobi no mono can now be trained if only one population slot is available.
- Dutch Consulate Church now has the same XP trickle rate as a normal Dutch Church.
- Inca Pilgrims can now build Kancha Houses & Kallankas.
- Inca “Town Rickshaw + 5 Villagers” card can now be sent if you already have 3 Town Centers.
- Hausa “Dambe Wrestling” card no longer appears twice in the deck builder.
- Ottoman Nizam Fusiliers no longer are affected by the “Battlefield Construction” card.
Changes For Empire Wars
- Tavern and Saloon: now have a default coin trickle of 0.6 c/s
- Asian Monastery: Now trickles 0.7 XP/s
- Castle Wagons: Fixed an issue where Indian and Japanese castles were built very slowly compared to Chinese ones
Units and Buildings
- Artillery: Adjusted as follows
- Preference for targeting buildings has been removed
- Fixed an issue where accidental or unintended switches between the Limber and Bombard tactics could not be canceled
- Heroes: are now also immune to RNG abilities (such as Stomp and Divine Strike), like they are to other abilities
- Villagers: Adjusted as follows
- Siege attack now inflicts 3x to Mountain Monasteries
- Can now be healed by healing units whilst they are gathering resources or constructing buildings
- Warships: Are now counted as gatherers on the UI when they are gathering
- Cowboy / Comanchero: Adjusted as follows
- Bulls Eye (Charged Action Attack) damage corrected to 38 (from 48)
- Population cost reduced to 5 (from 6)
- Owlhoot / Renegado: Adjusted as follows
- Ranged attack damage increased to 20 (from 18)
- Buck Shot (Charged Action Attack) area damage increased to 2.5 (from 2)
- Population cost reduced to 4 (from 5)
- Gunslinger / Pistolero: Adjusted as follows
- Hand attack cavalry damage multiplier increased to 3x (from 2); Shock Infantry multiplier adjusted accordingly
- Population cost reduced to 3 (from 4)
- Tactics Icons: Now always appear on the top row for all units – this should improve button location consistency and therefore make using ‘grid keybindings’ more consistent too
- Fort (Building): Adjusted as follows
- Hitpoints improved to 9000 (from 8500)
- Improve Build Bounty to 220 (from 110)
- Halberdier (Unit): Speed improved to 4.25
- Grenadier (Unit): Adjusted as follows:
- Ranged resistance improved to 50% (from 40%)
- Villager and Cavalry damage multipliers improved to 0.5x (from 0.3x); Shock Infantry multipliers adjusted accordingly
- Siege attack Rate of Fire corrected to 3; damage adjusted accordingly
- Cree Tracker (Native Warrior): Adjusted as follows
- Hitpoints reduced to 260 (from 300)
- Range decreased to 16 (from 18); LOS adjusted accordingly
- Speed improved to 4.5 (from 4)
- Ranged attack damage improved to 13 (from 10); Melee attack damage adjusted accordingly
- Eagle Eye charged action ability range increased to 25 (from 18) — this ability is enabled by the “1st Michigan Volunteer Sharpshooters” card (IV)
- Petard: Adjusted as follows
- No longer improved by the Engineering School card
- No longer tagged as Infantry
- Zouave (Mercenary): Cost reduced to 350c (down from 400c)
- Shipments awarded via Techs and Cards: Will now correctly also play the Shipment available notification sound
Upgrades
- Cree Textile Craftsmanship: Cost reduced to 125w 125c (from 225w 225c)
- Cree Tanning: Now grants +10% Infantry and Cavalry hitpoints (up from 5%)
Hausa
Units and Buildings:
- Griot: Is now also tagged as Infantry
Inca
Units and Buildings:
- Huaraca: Commerce Age range and siege range reduced to 12 (restored to normal with the Elite upgrade)
Cards:
- Wamani: Now costs 500w to send
United States
Civilization:
- Deck Size: Increased to 21 (from 20)
- Inspiring Flag: Adjusted as follows
- Commerce Age aura range increased to 24 (from 14)
- Fortress Age aura range now increases to 34 (from 24)
- Industrial Age aura range now increases to 44 (from 34)
- Imperial Age aura range now increases to 54 (from 34)
- Land of Lincoln (card, V) aura range is still 70 (no change)
Units and Buildings:
- State Militia: Adjusted as follows
- Cost increased to 50f and 40w (up from 50f and 35w)
- Hitpoints decreased to 115 (from 120)
- Speed decreased to 4.5 (from 4.75)
- Like-unit HP bonus is now capped at +30 hitpoints (previously +50 was possible after researching the Imperial State Militia upgrade)
- Carbine Cavalry: Adjusted as follows
- Range increased to 14 (from 12); but Veteran and Guard upgrades no longer grant +1 range
- Rate of fire improved to 2.25 (from 2.5) — They now fire approximately 11% faster
- Buffalo Soldiers attack damage improvement reduced to 15% (from 25%); but now also improves ranged resistance by +10%
- Sharpshooter: Adjusted as follows
- Base range increased to 22 (from 21); LOS adjusted accordingly
- Gains +1 range from the Veteran and Guard upgrades (no change)
- Minuteman: Now has an anti-ship attack with 20 range after sending the “U.S. Marines” card
Cards:
- Advanced Saloon (card, I): Supported population reduced to 20 (from 25)
- Lee’s Legion (II): Now delivers 6 Carbine Cav, cost adjusted to 250f and 250w
- Dance Hall (II): Move to age 4 for the United States
- 2 Covered Wagons (IV): Removed from the United States
Federal Age-Ups (Age 1 → Age 2):
- Boston Tea Party (Massachusetts): Now arrives fast (5 seconds)
- Virginia General Assembly (Virginia): Has been moved to the regular homecity
- [NEW] Virginia Plan (Virginia): Upon arrival, this card grants you 2 shipments to spend.
- Delaware Age-up Reward: Improved to 300f (from 200)
- Slater Textile Mill (Rhode Island): Effect updated as follows: “Grants 30 Food or 20 Wood for each Settler and Fishing Boat you currently have and reduces the cost of training new ones.”
Aztecs
Civilization:
- Gift Ceremony: Is now the default option at the Community Plaza (affects all civilizations that it is accessible to)
Units and Buildings:
- Warrior: Adjusted as follows
- Population cost removed (previously 1); affects all civilizations that the unit is accessible to — This will enable the unit to spawn and be used defensively even if the player has lost some houses, the existing build limit of 6 has not been changed
- Firing animation improved
- Jaguar Prowl Knight: adjusted as follows
- Cost improved to 90f and 30c (from 120f and 30c); attack and hitpoints adjusted accordingly (reduced by 20%)
- Speed improved to 4.75 (from 4.5)
- Shipments and Big Buttons that deliver Jaguar Prowl Knights adjusted accordingly
- Arrow Knight: adjusted as follows
- Hitpoints, damage and cost all increased by 7% – this change will increase the unit’s durability against artillery such as Falconets which previously could defeat them with a single blast
- Shipments of Arrow Knights still deliver the same number of units (which are now all 7% stronger)
- Added visual differences for Legendary upgrades of Aztec military units for better recognizability
Cards:
- Added colors to all Aztec unit card icons for better recognizability
- All Native and foreign allies cards: Can now be sent twice (only affects the Aztec civ)
- Great Temple of Quetzalcoatl Support: Moved to age 3 (from 4); coin cost and number of units shipped adjusted accordingly
- [NEW] Calmecac (I): Ships 1 Warrior Priest. The next Council Member you research, or are researching, will Age-up twice as fast.
- [NEW] Calendar Ceremony (I): Ships 1 Warrior Priest. Enables the new Calendar Ceremony at the Community Plaza which reduces the cost of your next Age-up, overtime – The rate is 0.5 resources per Villager per second (Warrior Priests have the efficiency of 2x Vils)
- [NEW] Ritual Gladiators (III): Ships 1 Jaguar Prowl Knight for each 2 you have lost so far (up to a maximum of 16).
- [NEW] 5 Warrior Priests (III): Simple shipment of 5 Warrior Priests.
- [NEW] Wall of Skulls (IV): Ships 1 Skull Knight for each 2 you have lost so far (up to a maximum of 13).
- [NEW] Otontin Slinger Combat (IV): Otontin Slinger improved in combat
- [NEW] Chichimeca Rebellion (IV, costs 1k of each resource): Rebellion! The resistance of the Chichimeca ennobles your currently present War Hut warriors. turning them into Knights. Villagers become Warriors when defeated.
- Warrior Culture (IV): Now has the following effects (for all civilizations that it is accessible to)
- Is now also available to the Aztecs (previously wasn’t)
- Now improves Villager ranged attacks by +700% and Villager melee attacks by +200% (changed from increasing all damage actions by +200%)
- Warrior unit spawned via the “Call the People Ceremony” at the Community Plaza no longer loses hitpoints
Random Maps
Overview
- 2 NEW American Regions
- 1 NEW African Region
- Lots of minor tweaks and improvements
New Maps
Guianas: Control the central resources and settlements in this large valley, or extend to the perimeter of the map to establish a foothold on a trade route.
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Panama: Control the seas for an economic advantage, but beware, the settlements in this region offer powerful upgrades for early aggression on land.
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Saharan Routes: Gather the unique treasures found here and wrest control of trade posts from bandits for resources in this barren region.
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Saharan Routes – LOST: We’re very excited to introduce an official “LOST” style variation of the NEW “Saharan Routes” map! Inspired by the beloved fan-made maps played by many on the Legacy game, you begin on an enormous map with only your hero/scout unit(s) and must gather treasures to start your first town. You’re LOST in the desert! Explore the desert to gather the treasures needed to get your town started in this barren region!
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Map Updates
- African Maps Set:
- Added Saharan Routes
- Added Tassili
- American Maps Set:
- Added Guianas
- Added Panama
- Standard Maps Set:
- Added Arctic Territories
- Added Cascade Range
- Added Guianas
- Added Ozarks
- Added Tassili
- Added Yukon
- Removed Dunes
- Team Maps Set:
- Added Carolina
- Added Guianas
- Added Panama
- Added Tassili
- Removed Minas Gerais
- Removed Pepper Coast
- Bahia:
- Guanaco herds are now replaced by herds of Tapir, which are more fitting for this region.
- Removed the extra starting wood crate.
- Fixed an issue that could cause home city naval shipment flags not to spawn in team games.
- Fixed a rare issue that sometimes caused one of the trade post sockets not to spawn in team games.
- Carolina:
- The classic map has undergone many under-the-hood changes while still keeping true to the original design. To celebrate, it has been added back into the ranked rotation for team games!
- Central Plain:
- Fixed an issue that could cause players not to spawn into games with more than two teams.
- Korea:
- Adjusted constraints for improved spawn consistency.
- Niger Delta:
- It is no longer possible to get the first pass on the first trade socket.
- Ozarks:
- Players’ first herd is now comprised of deer instead of turkeys.
- Saguenay:
- Fixed an issue that could cause a player’s second mine not to spawn.
- Sahel:
- Fixed an issue that could result in a gold mine not spawning for one team.
- Siwa Oasis:
- Map size reduced by 10%.
- Tassili:
- Fixed an issue causing the trade travois on the northern trade route not to spawn sometimes.
Ongoing
- Performance optimizations
- Addressing Community Reported issues (keep the reports coming!)
- Further raising the unit selection cap
- Continued investigation into Out of Sync or Crash Issues as raised by the Community
What's On the Horizon
- Home City customizations for the civs that don’t already have them
- More Unique Explorer Skins as Event Rewards (limited time only)
- A new, never before seen game mode for Age of Empires III: Definitive Editon
- New Civilization
- New Historical Battles featuring Co-Op mode for the very first time
DISCLAIMER
Please note that this list is subject to change, and should not be considered a comprehensive list of all the known issues we’re tracking. The above is to inform you of the team’s current priorities, which will change as other issues arise or take precedence.
For the latest updates and announcements, please visit our social channels.
Only the Xbox Live challenges can be completed *any* day before the end of the event!