Skip to main content

Age of Mythology: Retold Update 18.15886

Welcome heroes to another exciting update full of bug fixes, new audio updates, and more! So take a peak at the notes before jumping in game!



Thanks again to our amazing community members, all of whom have helped to make Age of Mythology: Retold a success thus far!

—The Age of Mythology Team


Please note that custom mods may not be compatible with the latest game update. If you are experiencing issues launching or playing the game after downloading the new build, try disabling your installed mods before trying again.

Still having trouble? Visit our support site!



Audio Updates: FMOD Studio

  • Age of Mythology: Retold now uses FMOD Studio, bringing a new level of audio performance to the player experience.
  • This update includes support for 5.1 and 7.1 surround sound, as well as more audio effects, including reverb effects based on the environment, EQ filters based on distance, and more!

Stability & Performance

  • Fixed a bug that could cause temporary freezing when the host of an Arena of the Gods game skips a cutscene.
  • Minor improvements to memory usage by the UI in some situations.
  • Applied a fix for inconsistent FPS on Xbox and Playstation when playing with Quality mode enabled in some areas.
  • Fixed a bug that caused Arena of the Gods game features to apply while in the Skirmish lobby in some situations.
  • Fixed a crash that could occur while displaying range circles on units in some situations.
  • Fixed a rare freeze that could occur when an out-of-sync occurs.
  • Minor stability improvements for PlayStation.

Achievements

  • Fixed a bug that caused some Arena of the Gods achievements to be obtainable while playing the Daily Celestial Challenge mode.

Graphics

  • Fixed a bug that caused unit scaling to be incorrect for units affected by Wonder Age in some situations.
  • Fixed a bug that caused changes in graphics settings to show visual corruption in some situations.
  • Fixed a bug that could cause Zhuque’s color to be inconsistent with the player’s color when disappearing and re-appearing.
  • Fixed some visual bugs with Rally Points that caused them to vanish in some situations.
  • Healing indicator VFX will no longer display for units with passive healing when the unit is dying.

Audio

  • Fixed a bug preventing Push to Talk from working as expected in lobbies in some situations.

Hotkeys

  • The “Select All Heroes” hotkey will now work as expected for Chinese Campaign Heroes.
  • Transport ships no longer have a non-functional attack-move button.

UI

  • Herbal Medicine now has an updated tooltip to provide additional detail.
  • Windows IME functionality is no longer limited to the Latin character set. Chinese and Japanese character sets can now be used as part of the Windows IME functionality.
  • Added camera movement settings for Photo Mode to control pan speed and inertia ramp time to provide a better control experience.
  • Spotlight images will now show correctly while playing Arena of the Gods scenarios.
  • Fixed a bug preventing “Daily Best” from showing in some situations in the Daily Celestial Challenge.
  • Fixed the tooltip for the “Rock Solid” advanced rollover showing an incorrect previous value (-40% instead of -60%). Note: The string may not appear updated in all languages during this update.
  • Icons for scenario and campaign in-game dialogues should not have player color applied in expected situations.
  • Unit health bars on PlayStation will now appear the same as they do on Xbox.
  • Fixed a bug that caused tooltips to appear incorrectly in some cases while navigating the technology tree with a controller.
  • Fixed a bug that caused player names to be cut off in the social sidebar in some situations.
  • Player names will now show correctly on the post-game screen when a player has never been online.
  • Fixed a bug causing a missed line of dialogue in the first Arena of the Gods cinematic in some situations.
  • Game version is now visible in the bottom right corner of the main menu and can be used when reporting bugs.
  • Fixed an issue where the spotlight title and description for an Arena of the Gods scenario showed the title and description for a different mission.
  • Fixed a bug that prevented the player from accessing the Daily Celestial Challenge leaderboard in some situations.
  • The EULA will now narrate as expected when playing on PlayStation with narration enabled.
  • The narrator will no longer read out resource bar values when hovering over God Powers when the narrator is enabled.
  • Fixed a UI rendering issue that caused the campaign screen to show in low resolution for players in some situations.

Controller

  • Fixed distance-based selection for the controller cursor. A bug with this feature had been causing odd offset selections in the last few patches. Selection with the controller cursor should behave as expected.
  • Passive unit abilities are now visible in the Command Menu.
  • Trade units can now garrison when using a controller.
  • Fixed a bug when switching missions in Arena of the Gods with a controller that could cause the rewards tooltip to flash and close.
  • Fixed a bug causing the Site Menu Town Bell and Return to Work commands to not function as expected when using a controller.
  • Fixed incorrect narration of Age Up action items in the radial menus.
  • Fixed overlapping text that could appear when highlighting Time Shift in the Command Menu.
  • Fixed a bug preventing military commands from appearing when economic units are first in a mixed naval group when using a controller.
  • Fixed a bug that caused units snapped to with magnetism to retain priority for too long while using a controller.
  • The Controller Expanded Minimap Size setting is visible again for PC controller players.
  • The stance icon will now update faster in the Command Menu when pressed.

Fixes

  • Fixed a bug that caused Ge Halberdier to not trigger Xuanyuan’s Bloodline tech effect on death.
  • Phoenix units generated from the Sage “Replicate” ability will no longer leave eggs behind after dying.
  • Qinglong’s special ability now correctly deals area damage when targeted directly into the ground.
  • Li Jing’s ability no longer spawns path blockers.
  • Yang Jian no longer deals damage to allied units.
  • God power and damage logic now correctly account for invulnerability by checking both the dynamically-set and locally-set invulnerable states.
  • Kuafu and Hero Kuafus now repair town centers at the intended reduced rate relative to their build speed.
  • Fixed a bug causing the Xingtian Titan to become blocked during a portion of the campaign. The Titan Gate SPC unit now has a weight class of 100 to make it walkable by the Titan.
  • Forest Protection now correctly uses “LogicalTypeHealed” instead of “Unit” for its targets to prevent healing otherwise unhealable targets such as Titans.
  • Roc’s movement speed has been fixed to match the expected values shown in the last patch notes. Movement speed increased from 5.0 to 5.3.
  • Norse villagers can now drop off resources manually on Ox Carts as expected.
  • Fixed a bug in Arena of the Gods that prevented player 2 from unlocking remnants on a mission.
  • Fixed a bug with Dynamic Rate of Fire modifiers and bonuses that could result in them not being appropriately applied in all cases.
  • Caravans can now garrison in Town Centers when manually tasked.
  • Fixes for pathfinding in some situations including difficulty navigating near lakes and difficulty escaping from a maze of obstacles.

  • Fixed an AI error in Fall of the Trident 17, Fall of the Trident 23, and The Golden Gift 02.

General

  • Added new AI, KB, and Trigger functions to handle and set unit tactics, including the functions kbGetTacticDBID, kbUnitGetTactic, trUnitSetTactic, and aiUnitSetTactic.
  • Units set as invulnerable through the “Unit: Make Invulnerable” trigger can no longer be damaged by God Powers or area attacks.

Investigation

As always, we are continuing to track issues reported by the community for future updates.

For other known issues, please visit this page to see what’s being tracked!


Coming Up…

The coming months are shaping up to be a busy and exciting time for Age of Mythology: Retold – for players and developers alike! We’re currently working on everything from feature requests and bug fixes, to new challenges for our Myth community, plus larger content updates. Thank you for sharing feedback on your gameplay experiences and all the screenshots – we are inspired by your creativity and posts. Please keep those photo mode screenshots coming!

A quick note on myth units becoming Titan-sized: The screenshots of huge(r) Giants, Crabs and Manticores was an absolute revelation. Though that visual bug is fixed in this update, we enjoyed your reaction so much that we are considering adding this as a new cheat code. Stay tuned!

DISCLAIMER

Please note that this list is subject to change and should not be considered a comprehensive list of all the known issues we’re tracking. The above is to inform you of the team’s current priorities, which will change as other issues arise or take precedence.

For the latest updates and announcements, please visit our social channels.

Become an Age Insider!

Insiders unlock access to exclusive news, updates, and opportunities to provide feedback about future releases. Here are some of the perks:

  • Access to private forums where you can interact with Age developers
  • The chance to join exclusive beta opportunities through Steam and the Windows Store
  • Channels to provide feedback and inspire quality changes in your favorite Age titles