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Age of Mythology: Retold Update 17.36100

Welcome to an exciting October update – covering a host of fixes and quality-of-life improvements, Stability and Performance fixes, especially in the Scenario Editor and late-game matches, new UI and Social features, including multiplayer lobby browser updates with improved filtering options, along with improvements to the Save/Load menus, and finishing off with Gameplay improvements to unit AI behavior and formations, improved villager tasking on drop sites, as well as addressing animation and visual issues.

So take a peek and jump in to the latest for Age of Mythology: Retold!



Thanks again to our amazing community members, all of whom have helped to make Age of Mythology: Retold a success thus far!

—The Age of Mythology Team


Please note that custom mods may not be compatible with the latest game update. If you are experiencing issues launching or playing the game after downloading the new build, try disabling your installed mods before trying again.

Still having trouble? Visit our support site!


Stability & Performance

  • Fixes for various situations where a crash could occur.
  • Fixed a crash that could occur on some Intel GPUs when rendering the Hesperides Tree.
  • Fix for a crash that could occur on some GPUs.
  • Fixed a performance issue that could occur when placing Town Centers in the Scenario Editor or in late-game matches.
  • Various minor fixes for stability and performance.
  • Fix for a situation causing an out-of-sync when wonder age affected a formation.
  • Improved performance when refreshing the current state of your friend list. Players with many friends should no longer experience significant performance drops in the main menu.
  • Fixes for some situations causing loading a save game to fail.
  • Updates to save game formats have happened to ensure ongoing future stability in later patches. If you experience problems with saved games from previous patches please contact support.
  • Fixed an out-of-sync that could occur when multiple players experience a connection interruption simultaneously in a short period.

Localization

  • Updates for localized strings.
  • Fixes for truncation in some screens when using some languages on controller.

Achievements

  • Fixes for some achievements unlocking before the intended criteria was met.

Graphics

  • Fixed a bug causing incorrect animation blending to be applied during some birth animations.
  • VFX updates for Asgardian Bastion, Einheri, Valkyrie, Set Monuments, and more.
  • Fixed flickering that could occur on the Summoning Tree unit.
  • Targets hit by the UFO’s attack will now have the burning shader effect applied.
  • A “zzz” visual effect now displays above idle Villagers.
  • Nidhogg’s range indicator will now display a more accurate path.
  • Fixed a bug causing z-fighting between water and land in some situations on the edge of the world.
  • Fixed a bug causing Centaur arrows to appear incorrectly when their scale increases.
  • Minor visual updates for some units.

UI

  • Minor ongoing visual improvements to many areas of the UI.
  • Player relationships for units can now be seen in the Unit Stats Panel.
  • Notifications of a full building production queue can no longer be displayed more than once in a row.
  • Fixes for Social Panel UI related to handling friend requests.
  • The Friends list will now appear in a sorted order. Ordered by Online status and then by Name.
  • Favor gatherer count in the UI for Norse now correctly accounts for Godis.
  • Fix for clients’ UI not knowing the current download progress of saved games in a multiplayer lobby.
  • Fix for Spectator HUD power bar colors not updating when switching player sides in 1v1.
  • The Browse Games lobby is now searchable by Game ID, Game ID URLs, and player names.
  • Improvements to the multiplayer browse game screen:
    • The list should now show a more complete collection of available games.
    • The screen will no longer prevent you from selecting games when some items in the list have populated.
    • Improvements to the filter functionality to find relevant games.
    • Old games that are stale and no longer active or joinable should be much less likely to appear in the list.
  • 4v4 Ranked and Quick Play is now available when queuing for automated matchmaking.
  • Fixed a bug causing a graphics warning dialog to continue showing after selecting “Don’t Show Again.”
  • File loading dialog can now sort by the Date/Time column and will default to sorting by newest.
  • Fixed a bug causing chat messages to appear twice for the sender in some situations.
  • Fixed an issue with the in-game tech tree, where it could not be properly navigated using controller.
  • Right-clicking minor god portraits will now pre-queue the Age-up.
  • Fixed a bug causing mods intended to be safe for ranked to not be treated as safe. For example, mods including modifications to the 4K UI and some data mods such as String mods should now be safe for ranked.
  • Update to party invite searching to search while typing and allow partial name searches on known friends.
  • Minor visual improvements to the Mods menus.
  • QoL improvements to the Load / Save menus.
  • Fixed a bug causing whisper chats to not send/receive properly.
  • The Tech Tree, Learn Tab, and Chat are now available while queuing for games.
  • Fixed a bug preventing queuing for matchmaking when leaving and re-entering matchmaking quickly.

Hotkeys

  • Control-Double Click on Atlantean Citizens will avoid selecting units that are not performing the same gathering/hunting action type.
  • Hotkey conflicts are now taken into account when trying to reset hotkeys.
  • Units currently empowering a building are now excluded from Select All Heroes / Military Units hotkeys.
  • Fixed a bug causing the find land military hotkey also to find naval units.

Controller/Xbox

  • Easy Military Drag Select is now an option on Xbox.
  • Updates to Minimap quality of life for controller players.
  • Added Navigation Waypoints to the controller Minimap.
  • Units added through custom map scripts will now appear in the controller ring menu.
  • Added a new option for fast panning the minimap in controller mode.
  • Livestock and fishing boats can now be moved in the controller Minimap.
  • Marquee selection will no longer function when in the controller Minimap mode.
  • Fixed instructions specific to the controller that were showing incorrectly in some scenarios and menus.
  • Fixed a bug causing gather points to not behave as expected while in the Minimap mode with a unit hovered by the controller cursor.
  • Attack move can now be issued through the controller Minimap.
  • Command all military can now be used in the controller Minimap.
  • Ongoing polish and improvements for controller UI and functionality.

Fixes

  • Fixes for unit AI behavior on drop sites. Villagers will be properly tasked onto nearby dead herdables after building/right-clicking on a drop site.
  • Fix for unit formations that caused units to stand on the other side of large obstacles such as mountains or rivers when the formation positions collided with the environment.
  • Improved formation behavior when a wall splits the formation.
  • Fix for a transport bug causing units to not un-garrison on the shore in some situations.
  • Chain Attack actions will no longer cause units to become uncontrollable.
  • Villagers can now attack move.
  • Villagers are now treated as idle if they cannot build a building they have been tasked to help with.
  • Herdables now die in 1 hit to prevent unintended favor gains by Norse players.
  • Fixed selection of Settlements during construction stages.
  • Alt-right clicking a Sky Passage will now correctly garrison units within it, except when it can be repaired.
  • Fixed a bug affecting behavior when ejecting units from Sky Passages.
  • Fixed a bug causing Heroized units on lush not to receive their speed bonus from the Channels upgrade until leaving and re-entering the lush.
  • Atlantean Oracle Favor rate reduction logic no longer accounts for garrisoned Oracles.
  • Implode no longer pulls in herdables.
  • ProtoUnit cost modifications done through technologies no longer allow cost values to go negative.
  • Placing a Town Center on a Settlement in the fog of war will now refund the player if another player has already built on it when revealed.
  • Huntables that die from DOT damage (such as poison) no longer lose all resources.
  • When tasking a unit performing a charged action toward a new target that is out of its current range, the animations are now reset to prevent attacks on incorrect units.
  • The Roc can now land on empty farms.
  • Carnivora Arms are no longer selected with Select Myth Unit hotkeys.
  • When casting Citadel over a Town Center while researching a Minor God, aging-up progress is preserved.
  • Fixed a bug causing Dwarven Mine to give one less gold total than intended when fully gathered.
  • Regent is no longer considered a military unit and now has hero scaling per age.

Campaigns

  • Greek culture tutorial cinematic available through the Learn tab has been updated.
  • Fixed a bug causing the Phoenix to stutter on the Egyptian Main Menu scenario.
  • Fall of the Trident 01 Post-Scenario Cinematic: Minor visual polish.
  • Fall of the Trident 04: Balance changes.
  • Fall of the Trident 06: Various balance changes, fixes, and visual polish.
  • Fall of the Trident 08: Fixes for Villagers dying in unintended ways.
  • Fall of the Trident 09: Fixes to improve responsiveness and clarity of an objective.
  • Fall of the Trident 10: Minor visual polish.
  • Fall of the Trident 13: Minor visual polish.
  • Fall of the Trident 14: Fix for Prosperity cooldown. The victory condition is not as picky about where Amanra must be to win.
  • Fall of the Trident 16A: Minor balance change.
  • Fall of the Trident 19: Allied units can no longer disembark near the enemy Dock.
  • Fall of the Trident 21: Balance changes.
  • Fall of the Trident 24: Minor visual polish, and Dwarven Mine now has a 120-second cooldown.
  • Fall of the Trident 28: Minor visual polish.
  • Fall of the Trident 30: Minor fix to a mid-game cinematic.
  • Fall of the Trident 31: Minor visual polish and balance tuning on Easy and Moderate difficulties.
  • Fall of the Trident 32: Balance changes to the Norse ally’s base.
  • The New Atlantis 03: Minor visual polish for cinematics.
  • The New Atlantis 03 Post-Scenario Cinematic: Minor visual polish.
  • The New Atlantis 04: Cinematic visual polish.
  • Freyr Mythical Battle: Minor scenario tuning.

General

Buildings

  • Fortress-type building hack armor increased from 30% → 40%.

Technologies

  • Champion Cavalry: research time increased from 20 → 40 seconds.
  • Guard Tower: Tower damage increased from +40% → +50%.
  • Architects: Building hitpoints increased from +15% → +20%.

All Pantheon Changes

Major Gods

Hades

  • Achilles (Hero): Movement speed reduced from 5.5 to 5.3.
Poseidon
  • Atalanta (Hero): Movement speed reduced from 5.75 to 5.6.

Minor Gods

  • Hermes: Spirited Charge (Technology) – Centaur Movement Speed improvement reduced from +10% → +5%.

Myth Units

  • Centaur (Hermes): Special Attack total pierce damage dealt over 5 seconds reduced from 28 to 21.
  • Carcinos (Mythic Age Unit): Adjusted as follows
    • Hitpoints increased from 720 → 900.
    • Speed increased from 4.3 → 5.0.
    • Damage on death increased from 75 Pierce → 100 Pierce.
    • Damage increased from 24 Hack 15 Crush → 35 Hack 20 Crush.

Human Units

  • Toxotes: Rate of Fire increased from 1 → 1.1. (so attacks slower!)

Major Gods

Ra

  • Skin of the Rhino (Technology): Research time reduced from 30 → 15 seconds.

Minor Gods

  • Sobek: Locust Swarm (God Power) – Divine Damage increased from 0.3 to 0.4. (Inattentive villagers watch out!)
  • Thoth
    • Meteor (God Power) – Crush Damage reduced from 750 → 580. (Town Centers can take an additional meteor strike before being destroyed, and a second one if Masons has been researched!)
    • Valley of the Kings (Technology) – Now gives free units less quickly.
      • After the upgrade is researched, the training rate of Migdol Stronghold and Barrack whilst being empowered by a Pharaoh has been reduced (this effect was already present but has been made more pronounced).
      • Example (with Levy & Conscript upgrades): War Elephants train speed.
        • Before: 10.05 seconds.
        • After: 12.06 seconds.

Myth Units

  • War Turtle (Mythic Age Naval Unit): Adjusted as follows
    • Cost reduced from 300 Food 15 Favor → 225 Food 15 Favor.
    • Hitpoints increased from 960 → 1320.
    • Damage increased from 42 Hack 34 Crush → 60 Hack 40 Crush.
  • Minions ([Nephthys] Ancestors God Power, Mummy Special Attack Spawned): Adjusted as follows
    • Bonus damage vs. Heroes reduced from 0.5x → 0.25x.
    • Movement Speed reduced from 5.0 to 4.5.

Human Units

  • Mercenary: Adjusted as follows
    • Bonus damage vs. cavalry increased from 1.25x → 1.5x.
    • Mercenary hack damage increased from 6.5 → 7.
    • Mercenary train time reduced from 2 → 1 second.
    • Mercenary Hitpoints increased from 85 → 90.
  • Mercenary Cavalry: Adjusted as follows
    • Hack damage increased from 7 → 8.
    • Bonus damage vs ranged soldiers increased from 1.25x → 1.5x.
    • Train Time 3 → 2 seconds.
  • Town Center, Village Center and Citadel Center: Are no longer -10% Wood Cost, and -10% Hitpoints. (The stats are the same as other cultures now)

Major Gods

Loki

  • Major God Bonus: Infantry building build speed reduced from +25% to +10%.
Freyr
  • Gullinbursti (God Power): No longer inflicts friendly fire with its basic attack.

Minor Gods

  • Hel: Granite Blood (Technology) Rock Giant hitpoints reduced from +40% → +20%.

Myth Units

  • Jormun Elver (Mythic Age Naval Unit): Bonus vs. Myth Units reduced from 3x → 2x.

Minor Gods

  • Hyperion: Chaos (God Power) – Adjusted as follows
    • Minimum duration reduced from 3 → 2 seconds.
    • Chaos Maximum duration reduced from 60 → 50 seconds.
    • Chaos Repeat Cost increased from +10 → +20 per cast.
  • Hekate: Tartarian Gate(God Power) – Adjusted as follows
    • Hack Armor increased from 25% → 30%.
    • Pierce Armor increased from 60% → 80%.
    • Tartarian Spawns wanders and chases enemy units further.
    • Tartarian Gate maximum number of spawns increased from 6 → 7.
  • Atlas: Implode (God Power) – Adjusted as follows
    • Escape radius increased from 35 to 40.
    • Now sucks units in even faster.
    • Now reveals line of sight to all players.
  • Theia: Poseidon’s Secret (Technology) – Fixed a bug where it incorrectly gave a 30% discount, rather than the intended 15%.
  • Rheia: Rheia’s Gift (Technology) – No longer removes the favor cost for promoting soldiers to Hero.

Myth Units

  • Man O’ War (Mythic Age Naval Unit): Divine Damage increased from 25 → 40.
  • Caladria (Oceanus): Adjusted as follows
    • Hitpoints reduced from 125 → 80.
    • Pierce Armor increased from 20% → 45%.
    • Hack Armor reduced from 10% → 5%.
  • Automaton (Leto): Train Time reduced from 12 → 10 seconds.

Human Units

  • Cheiroballista & Cheiroballista (Hero): Are no longer affected by Draft Horses and Engineers, as they are already affected by Ranged Soldier upgrades.

Map-Specific Changes

Highland
  • Hybrid connections are now wider, introduced a 3 shallow crossings variation in 1v1.

General

  • Fixed a bug causing changes made by players in the Scenario Editor to interfere with the ability to participate in multiplayer. Some local changes to user files will only be usable in the editor and when playtesting to prevent conflicts.
  • Units added through custom map scripts will now appear in the controller ring menu.
  • Fixes for additive mods, including for a bug causing additive mods to apply to Zeus instead of the intended major god.

Investigation

As always, we are continuing to track issues reported by the community for future updates.

For other known issues, please visit this page to see what’s being tracked!

DISCLAIMER

Please note that this list is subject to change and should not be considered a comprehensive list of all the known issues we’re tracking. The above is to inform you of the team’s current priorities, which will change as other issues arise or take precedence.

For the latest updates and announcements, please visit our social channels.