Today’s patch is aimed at addressing stability and performance issues, important balance changes, and a few significant campaign changes. Thank you for playing and keep the feedback coming!
Thanks again to our amazing community members, all of whom have helped to make Age of Mythology: Retold a success thus far!
—The Age of Mythology Team
Remember that you’ll need to update your game in the Microsoft Store:
- Open the Microsoft Store.
- Click the [∙ ∙ ∙ ] symbol next to your profile picture.
- Select Downloads and updates.
- Press the Get updates button to automatically detect, download, and install the latest changes to your game!
- Open the game. The title screen should show you on Build 17.27932.
If you are unable to launch the game after downloading the update, make sure you add (or re-add) the Age of Mythology: Retold client or folder as an exception to your firewall and antivirus program.
That’s it; you’re ready to play!
Remember that you’ll need to update your game in Steam:
- Open Steam.
- Click on Library to see your games list.
- Click Downloads at the bottom of the Library window.
- [If the new build does not download automatically,] click the Download Now button to manually download the new update.
- Open the game. The title screen should show you on Build 17.27932.
That’s it; you’re ready to play!
Remember that you’ll need to update your game in the Xbox App for Windows.
- Open the Xbox app.
- Games that are installed show up on the left side of the app.
- Hover over the game or click it, and then select Update.
- [If the new build does not download automatically,] hover over the game, select More Options (…), choose Manage. Under the Files tab, choose the option to Check for Updates.
- Open the game. The title screen should show you on Build 17.27932.
That’s it; you’re ready to play!
Please note that custom mods may not be compatible with the latest game update. If you are experiencing issues launching or playing the game after downloading the new build, try disabling your installed mods before trying again.
Still having trouble? Visit our support site!
Game
Stability & Performance
- Fixes for many of the most commonly experienced and reported crashes.
- Fixes for some situations that would lead to an out-of-sync state.
- Minor performance improvements throughout gameplay.
- Now playable on Microsoft Store with the ROG Ally, Legion Go, and when using a wireless Xbox 360 controller.
- Many other minor fixes and improvements, with more to come from your continued player feedback!
Developer’s note: Thank you to everyone submitting Bugsplat reports! Consistently submitting Bugsplat reports every time you encounter a crash helps us to improve everyone’s stability and experience as quickly as possible.
Localization
- Updates for localized strings.
- Additional updates to Localized Voice Over content.
Achievements
- Fixes for achievement tracking while offline.
- Achievement criteria fixed for Annihilation, Poseidon’s Revolt, and Centum Centauri.
Graphics
- Fixed visuals that would flicker after finishing a match to show an outdated state.
Audio
- Battle cry sounds are properly played when using Boost abilities.
UI
- The Technology Tree is now accessible from the Learn tab.
- Minor updates to how stats are shown in the compendium.
Hotkeys
- Sky Passage foundations can no longer eject units using a hotkey.
Controller/Xbox
- Additional places added to access Xbox Live profiles when interacting with social features.
- Command panel will refresh when swapping between input modes.
- Controller UI will now hide the age-up button at the maximum age.
- Improved visibility of controller selection marquee over water.
- Various controller UI Radial menu improvements.
- Minor contextual improvements for D-pad Quick Find.
- Players using controllers can now target units in the Fog of War.
- Build menus and gameplay should now properly respond to controller inputs when connected via Bluetooth.
Gameplay
Fixes
- Favor is no longer shown in Temples for non-Greek players.
- Attempting to pick up relics before a temple is built will show that a temple is required.
- Trained units garrison into a gather point target if set to a garrisonable building.
- Removed rally point icon for buildings without that functionality.
- Villagers ordered to attack move will no longer go to an idle state and become stuck in some situations.
- Fixed villagers occasionally getting stuck on animal carcasses.
- Gullinbursti is properly spawned when cast over an untouched farm foundation instead of nothing happening.
- Relics picked up by a hero no longer return to the original position when a hero dies on land and no suitable position is found.
- Units not thrown by the Centimanus Shockwave attack due to SizeClass constraints are no longer damaged twice.
- When the Villager Priority System is enabled, site-based commands to build drop sites will now correctly construct buildings.
- Barrage arrows will now align with their path.
- Walk path updates to improve how they are shown in some situations. (e.g. when hunting)
- Costs shown in the compendium will no longer show as red text if you have insufficient resources.
- Market buy/sell commands are now greyed out if the player does not have sufficient resources.
- Villager Priority System icon will no longer hide when in the expanded minimap mode while using mouse and keyboard.
- The “Immediately Autoqueue Villagers at Game Start” setting can now be toggled while in a game.
- Pending AutoQueue entries will no longer flicker if the player does not have enough resources to train AutoQueue units.
- Toggling AutoQueue with multiple buildings selected will now maintain a consistent state throughout all selected buildings of the same type.
Campaign
Campaigns Balance Changes
- Balance changes and fixes for some campaign missions.
- The free Roc in Fall of the Trident Mission 12 is no longer obtainable.
- Significant balance changes to Fall of the Trident Mission 18.
General Balance
Technologies
- Heroic Age: Research Time increased from 60 → 75 seconds.
- Mythic Age: Research Time increased from 90 → 120 seconds.
Buildings
- Town Center & Citadel Center: Accuracy increased from 0.8 → 1.0
- Town Center: Pierce Damage increased from 10 → 12.
- Citadel Center: Pierce Damage increased from 12 → 15.
- Buildings: Garrison range reduced from 4 → 3
Units
- Trees: Wood increased from 150 → 200.
- Huntable Animals: Decay rate decreased from 0.3 → 0.2 food per second.
All Pantheon Changes
Greek Pantheon
Major Gods
Hades
- Myth Units: Hitpoint Bonus decreased from 20% → 15%.
- Gastraphetoros (Hades): Pierce Damage decreased from 14 → 12.
Minor Gods
- Athena: Sarissa (Technology): Hoplite Attack Range decreased from +1.5 → +1.0.
- Dionysus: Bronze (God Power) – Now grants less armor (improvement decreased from -50% vulnerability → -45%).
Myth Units
- Minotaur (Athena): Adjusted as follows
- Cost increased from 150 Gold 14 Favor → 180 Gold 15 Favor.
- Pierce Armor decreased from 55% → 50%.
- Cyclops (Ares): Adjusted as follows
- Cost decreased from 175 Food 18 Favor → 150 Food 18 Favor.
- Hack Armor increased from 30% → 40%.
- Pierce Armor increased from 50% → 55%.
- Hydra & Scylla (Dionysus): Now gain additional heads after inflicting the following amounts of damage
- Head 2: 100 → 150
- Head 3: 400 → 500
- Head 4: 800 → 1250
- Head 5: 1600 → 2500
- Chimera (Artemis): Adjusted as follows
- Hitpoints decreased from 800 → 700.
- Special Attack Divine Damage decreased from 30 → 20.
- Special Attack now inflicts 0.25x damage vs Heroes.
Human Units
- Toxotes: Train Time increased from 12 → 15 seconds.
- Peltast: Cost increased from 60W 20G → 70W 20G.
- Peltast: Train Time increased from 9 → 10 seconds.
- Hypaspist: Rate of Fire (attack speed) slowed down from 1.1 → 1.2 seconds for each attack
- Helepolis: Hitpoints decreased from 650 → 600.
- Petrobolos: Damage bonus vs Ships increased from 1.0x to 2.5x
- Pentekonter: Hitpoints increased from 330 → 350.
Buildings
- Fortress: Pierce Damage decreased from 13 → 9.
Egyptian Pantheon
Major Gods
Set
- Animals of Set: Hitpoints reduced by 25%, rounded to nearest 5.
Ra
- Empowerment: Priests and Pharaoh-empowered Monuments now empower at 70% the strength of a Pharaoh (previously 60%)
Minor Gods
- Nephthys: Spirit of Maat (Technology) – Heal rate improvement decreased from +100% → +50%.
- Bast: Eclipse (God Power) – Duration decreased from 86 → 80 seconds.
- Anubis: Plague of Serpents (God Power) – Total number of snakes spawned decreased from 16 → 14 snakes (and now spawns 2 Snakes every every 3 seconds, instead of every 2 seconds)
- Sobek: Locust Swarm (God Power) – Now deals -90% damage vs allied units & buildings.
- Horus: Tornado (God Power) – Can now properly damage Settlements that are being constructed.
- Thoth: Meteor (God Power) – Damage decreased from 800 Crush, 50 Divine → 750 Crush, 40 Divine.
Myth Units
- Petsuchos (Sobek): Adjusted as follows
- Bonus vs Heroes decreased from 0.5x → 0.25x.
- Damage changed from 50 Pierce 10 Crush → 50 Pierce 10 Divine.
- Scorpion Man (Nephthys): Adjusted as follows
- Cost increased from 175 Wood 22 Favor → 200 Wood 24 Favor.
- Special Attack Recharge Time increased from 12 → 16 seconds.
- Roc (Sobek): Adjusted as follows
- Movement Speed increased from 4.8 → 5.0.
- Take-off time decreased from 3 → 2 seconds.
- Landing time decreased from 2.5 → 2 seconds.
Human Units
- Pharaoh: Rate of Fire (attack speed) sped up from 1.2 → 1.0 second for each attack.
- Priest: Pierce / Divine Damage decreased from 2.5 → 2.0.
- Axeman: Bonus vs Infantry increased from 4x → 5x.
- Chariot Archer: Bonus vs Infantry increased from 1.0x → 1.25x
- Siege Tower: Crush Armor increased from 50% → 60%.
- Ramming Galley: Hitpoints increased from 300 → 320.
- Leviathan: Bonus damage against Myth Units increased from 1.0x to 2.0x
- War Turtle: Bonus damage against Myth Units increased from 1.0x to 2.0x
Buildings
- Migdol Stronghold: Pierce Damage decreased from 10 → 8.
- Isis Monument: God Power Blocking Radius increased from 20 → 25 (heal aura radius adjusted accordingly).
Norse Pantheon
Major Gods
Freyr
- Freyr’s Gift (Technology): Now grants +10% Hitpoints to ALL units (previously granted +25% Hitpoints to Heroes and Human Soldiers)
- Gullinbursti (God Power): Gullinbursti can no longer be teleported by Ptah’s Shifting Sands God Power (but can still travel through the underworld, how spooky!)
Minor Gods
- Ullr: Asgardian Hill Fort (God Power) – fixed a bug where Ox Carts were unable to garrison
- Bragi: Flaming Weapons (God Power) – Favor Cost now increases by +50 each cast (previously +25)
- Njord: Walking Woods (God Power) – Adjusted as follows
- Number of Trees transformed into Walking Trees decreased from 8 → 7
- Starting cost decreased from 150 Favor → 100 Favor.
- Baldr: Ragnarok (God Power) – Hero of Ragnarok Hack Damage decreased from 9 → 8.
- Tyr: Fimbulwinter (God Power) – Duration decreased from 42 → 38 seconds.
- Vidar: Inferno (God Power) – Fenrir (The Great Fire Wolf, and Harbinger of Doom, Devourer of the Sun, Breaker of Chains, Scourge of the Nine Realms, Bane of the Gods, and Herald of the End of Times) — well, before detonating, his trample attack now inflicts 30 Hack damage per tick to those foolish enough not to get out of his path (previously 40).
Myth Units
Rock Giant (Aegir): Hitpoints decreased from 1000 → 900.
Human Units
- Portable Ram: Crush Armor increased from 50% → 60%.
- Dreki: Hitpoints increased from 300 → 320.
Buildings
- Hill Fort: Pierce Damage decreased from 8 → 7 (Asgardian Hill Fort adjusted accordingly)
Atlantean Pantheon
Major Gods
Oranos
- Bonus now reads as follows (Note: No changes were made, this is just a clarifying text adjustment)
- Can build a new Sky Passage each age.
- Units can enter Sky Passages to instantly travel between them.
- All units have +4 Line of Sight.
- Oracles generate +25% Favor at full Line of Sight.
- Damaged enemy units remain visible for 25 seconds.
- Sky Passage (Building): Are now built faster (build points decreased from 40 → 30).
- Empyrean Speed (Technology): Cost decreased from 150 Gold 5 Favor → 100 Gold 5 Favor.
Gaia
- Gaia Economic Guild Upgrades Cost Reduction increased from -30% → -35%
Minor Gods
- Atlas: Implode – No longer sucks up flying units.
- Oceanus: Carnivora – Carnivora Plant’s Bonus damage vs Villagers decreased from 0.5x → 0.25x.
- Leto: Volcanic Forge (Technology) – Now grants more Pierce Armor (improvement increased from -10% vulnerability → -15%).
- Oceanus: Frontline Heroics (Technology) – Fixed a bug where the upgrade would not show as applied for infantry heroes (but was applied).
Myth Units
- Argus (Atlas): Special Attack now properly inflicts burst damage at the end of the ability.
- Centimanus (Helios): Adjusted as follows
- Bonus Damage vs Heroes decreased from 0.5x → 0.25x.
- Special Attack now tosses units up to a weight class of 6 (e.g., Cavalry)
- Special Attack now properly targetable over all units, and has an ability indicator.
- Special Attack Bonus vs Myth Units decreased from 3x → 2x.
Human Units
- Turma: Movement Speed increased from 5.3 → 5.5.
- Hero Turma: Movement Speed increased from 5.75 → 5.8.
- Turma: Pierce Armor increased from 35% → 40%.
- Hero Turma: Pierce Armor increased from 35% → 40%.
- Hero Turma: Hack Armor increased from 5% → 15%
- Hero Arcus: Hack Armor increased from 5% → 15%.
- Fanatic: Hack Damage increased from 7.5 → 8.
- Hero Fanatic: Hack Damage increased from 8.5 → 9.
- Destroyer: Hack Damage increased from 5 → 6.
- Hero Destroyer: Hack Damage increased from 6 → 7.
- Fire Ship: Hitpoints increased from 300 → 320.
Buildings
- Palace: Pierce Damage decreased from 11 → 8.5.
- Mirror Tower: Pierce Damage increased from 25 → 30.
Random Maps
Map-Specific Changes
Unknown and Land Unknown
- Reworked The Unknown and Land Unknown to spawn much more unpredictably.
Highland
- Fixed an issue on Highland where hybrid connections were not spawning wide enough on maps with more than 2 players.
Nomad
- Fixed Nomad starting resources for all Pantheons.
Ranked and Quick Match Map Pool Changes
- Removed Mediterranean from the Ranked Maps.
- Added Megalopolis to the Ranked and Quick Match Maps.
Lobbies and Multiplayer
General
- Game ID URLs have been added to make it easier to join games. Currently, this feature may only be functional for Steam users.
- Chat messages should no longer have a delay before appearing in the chat window after sending.
- Improved searching for players to invite to games.
- Non-host players can now invite other players to multiplayer skirmish games.
- Reduced time to refresh the multiplayer browser.
- Improvements to allow switching custom scenarios in multiplayer lobbies.
- New option is available in the settings menu to opt out of cross-network play.
- Party chat is now available in Ranked and Quick Match.
Ongoing…
Investigation
As always, we are continuing to track issues reported by the community for future updates.
For other known issues, please visit this page to see what’s being tracked!
DISCLAIMER
Please note that this list is subject to change and should not be considered a comprehensive list of all the known issues we’re tracking. The above is to inform you of the team’s current priorities, which will change as other issues arise or take precedence.
For the latest updates and announcements, please visit our social channels.