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Age of Mythology: Retold Minor Update 18.18178

Welcome heroes to another exciting update full of bug fixes, new audio updates, and hotkey changes! So take a peak at the notes before jumping in game!



Thanks again to our amazing community members, all of whom have helped to make Age of Mythology: Retold a success thus far!

—The Age of Mythology Team


Please note that custom mods may not be compatible with the latest game update. If you are experiencing issues launching or playing the game after downloading the new build, try disabling your installed mods before trying again.

Still having trouble? Visit our support site!



Stability & Performance

  • Improved stability in some situations when Walk Paths are enabled.
  • Graphics behavior adjustments for Xbox and PlayStation may improve the performance experience for some users.

Audio

  • Fixes for various audio regressions.
    • Reduced the overly dramatic impact of volume relative to camera position and how close units were to the middle of the player’s view.
    • Many sounds and some music are now correctly adjusted by volume sliders. Some sounds were either not properly reduced or controlled by any sliders.
    • Improved audio quality in some situations.
    • Improved the loudness levels of audio, which was incorrect in some situations.

Hotkeys

  • Fixed a bug that prevented keyboard and mouse controls from working correctly in Photo Mode for elevation, panning, and zooming in some situations when the new sliders’ default value was 0%.
  • Fixed a conflict between the default binding of F1 that was used for both Push to Talk and Cast God Power 1. Push to Talk is now set by default to Alt+Space instead of F1.

Controller

  • Unit health bars no longer scale with the current zoom level on Xbox and PlayStation.

Investigation

As always, we are continuing to track issues reported by the community for future updates.

For other known issues, please visit this page to see what’s being tracked!

DISCLAIMER

Please note that this list is subject to change and should not be considered a comprehensive list of all the known issues we’re tracking. The above is to inform you of the team’s current priorities, which will change as other issues arise or take precedence.

For the latest updates and announcements, please visit our social channels.

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