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Age of Empires IV – Patch 12.0.2246

While we’re still planning for a slightly larger patch before the end of the year, we wanted to roll out a few pointed fixes earlier based on your feedback. Today’s minor patch is focused on stability, Multiplayer Pause adjustments, and some additional early balance tuning in response to player input regarding the changes to Siege. 

Keep an eye out for our next patch, and in the meantime, be careful when there’s a Full Moon! 



Thanks again to our amazing community members, all of whom have helped to make Age of Empires what it is today!

—The Age of Empires Team

Still having trouble? Visit our support site!

Please Note: As part of updating to this latest build, any saved games and observable matches made on previous builds will be unable to be loaded or replayed.

Multiplayer Pause Changes

  • Based on your feedback, we’ve brought the period of required pause time for a player’s first pause back down from 60 to 30 seconds. We’ve also limited each player to only 3 pauses instead of 5. Let us know how we can continue to tune these values to ensure a fair but effective match! 
  • Fixed an issue that caused players to become stuck in the Multiplayer Pause menu after the match completed. 

General Changes and Fixes

  • Fixed two crashes related to Full Moon mode, including one that could occur when werewolves spawn in Team games.  
  • Fixed a crash that could occur when using projectiles.  

Balance Changes

  • Silk Bowstrings range improvement for Archers reduced from 2 to 1.5.
  • Silk Bowstrings range improvement for Mounted Archers reduced from 1 to .75.
  • Mangonel bonus damage vs ranged increased from 8 to 10.
  • Increase Mangonel and Nest of Bees range armor increased from 80 to 85%.
  • Ribauldequin health reduced from 225 to 215.
  • Ribauldequin Melee armor reduced from 15 to 10.

Investigation

Community-Reported Issues:
  • Your reports continue being crucial to our prioritization and implementation of fixes and features in the game. Keep them coming!

For other known issues, please visit this page to see what’s being tracked!

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