Hello explorers! Welcome to another update for Age of Empires III: Definitive Edition. This one is smaller than usual, but we didn’t want to wait.
Thank you for sharing in yet another major milestone for Age of Empires with us! We hope you enjoy all the changes and look forward to sharing in all the adventures yet to come!
—The Age of Empires Team
Please note that custom mods may not be compatible with the latest game update. If you are experiencing issues launching or playing the game after downloading the new build, try disabling your installed mods before trying again.
Still having trouble? Visit our support site!
Game
Stability & Performance
- Fixed an issue that prevented the game from booting if the installation path contains non-ASCII characters.
- Fixed crash in max population challenge.
- Fixed a crash when a player disconnects while loading into a Multiplayer Game.
- Fixed various rare crashes.
Graphics
- Community Plaza: Fixed issue with Community Plaza destruction.
- Redesigned the Revolution, Trade Monopoly, King of the Hill & Economy Victory notification pop-ups to be less intrusive.
UI
- Added option to set transparent effect on Age-Up window to allow improved map visibility.
- This feature was based on a popular mod created by Aizamk and implemented to address feedback from the community.
- This option can be found within UI Options under the Game UI Options header.
- Fix for Age Up menu resource cost display not updating immediately from red to white when required resources are met.
- Removed tech effect causing incorrect rollover (tooltip) text when United States Army card is sent.
- Fixed an issue for the Game Summary screen not displaying the map name, image and description after loading a save game that was saved from a game chosen from a map set.
- Fixed an issue where the Game Summary information was not correct within the Post-Game Summary Screen.
- Fixed navigation issues within Photo Mode when using keyboard navigation.
- Various tech tree fixes.
- Various localization fixes.
Hotkeys
- Removed duplicated Hotkeys for Fixed Gun and Depot.
- Added Hotkey support for “Find Fattened Herdable” & “Find All Fattened Herdables”. These are unbound by default – happy farming!
Gameplay
Tycoon Mode
- Added new names for each Tycoon Package Type.
- Added Tycoon Package names to purchase notifications.
- Updated notification text when selecting restricted buildings during active Cease Fire.
- Added strikethrough to Score Panel to signify ‘OUT’ players while preserving their score display.
Civilization Balance
General
UNITS & BUILDINGS
- Deflect Aura: Units with Deflect no longer protect artillery (except the Papal Bombard which already only protects Artillery).
- Irish Brigadier (Mercenary): Added missing Cavalry and Shock Infantry multipliers; corrected erroneous tooltip.
- Jaeger (Mercenary): Fixed a bug where it did not benefit from the Counter Infantry Rifling upgrade.
- Winged Hussar (Vasa Royal House): Winged Hussar delivered by shipments & technologies now has identical stats to the unit trained from Vasa Royal House Trading Posts.
- Boyar (Phanar Royal House): Now also inflicts 1.25x to Artillery.
- Lipka Tartar (Jagiellon Royal House): Damage reduced to 12.5 (from 16).
- Dervish (Sudanese Kingdom): Now properly inflicts reduced damage to Skirmisher-types.
- Bosniak (Mercenary): Hitpoints reduced to 550 (from 600); damage reduced to 45 (from 50); cost increased to 350 (from 300).
- Armored Pistoleer: Ranged damage reduce to 45 (from 53); melee damage reduced to 25 (from 37).
- Hajduk (Outlaw): Corrected range to 18 (from 13); corrected damage to 13 (from 18); is no longer being rolled on non-European maps (previously was erroneously in the mercenary rotation).
- Crabat (Outlaw): Halved hand attack damage to make this novel unit-type more fair against skirmisher-types (it’s intended counter); but increased cavalry multipliers for no overall damage change against cavalry; now properly also counters Shock Infantry; cost increased to 150c (from 140); Now properly benefits from the Carabinieri technology.
TECHNOLOGIES
- Jagiellonian Legacy (Jagiellon Royal House): Cost corrected to intended value of 200 Wood, Food and Coin (from 200 Wood).
- Long Lines (II): Fixed an issue causing the Longlines tech to be available an age later than usual.
CARDS
- Water Ceremony (I): No longer benefits Mercenary Warships (such as the mighty Battleship).
- Native Lore (I): Now makes Native technologies 20% cheaper (previously removed any Coin costs).
- Fencing School (II): No longer boosts Warrior Priest creation speed.
Maltese
CIVILIZATION
- Civilization Bonus: Now also properly improves Fire Throwers and Heavy Cannon hitpoints by +2% with each Card shipped.
UNITS & BUILDINGS
- Fire Thrower: Ranged armor reduced to 35% (from 40).
- Fixed Gun: Is now a bit more relaxed about where it can be placed on the map (not a balance change, purely QoL); now properly contributes towards in-game score.
- Depot: Now properly contributes towards the in-game score.
- Commandery Wagon: Now builds faster like other Wagons.
CARDS
- German Tongue (I): Cost reduced to 450w (from 500); arrives in 40 seconds (down from 60).
- Vittoriosa (III): Effect tweaked to: “Arrives fast! Makes Settlers and Town Centers significantly cheaper” (Was previously: “Arrives fast! Enables you to construct an additional Town Center and makes Settlers significantly cheaper”).
- Auberges: Effect tweaked to: “Commanderies now also support population and Order Units are less expensive.” (Was previously: “Commanderies gain additional hitpoints and now also support population.”).
- 8 Fire Throwers (III): Now ships 9 Fire Throwers.
- Hire Irish Brigadiers (II): Now ships Irish Brigadiers with their intended stats (previously shipped an SPC variant).
- Flintlock Rockets (IV): Now increases Sentinel stats and cost by 35% (up from 25%); charged attack damage reduced by 10%; charged attack now inflicts 0.25x to Artillery (down from 0.34x).
- Squires (III): Military Building work rate improvement increased to 80% (from 70%).
- Papal Bull (II): The ‘Knights of the Hospital’ tech this card unlocks now costs 1500w; but instead ships 1 Hospitaller for each Hospital (up from 1 Hospitaller for each 2 Hospitals) – this should help with the ‘start army’ in the Treaty gamemode.
- Merchants Republics (II): Moved to age 1; no longer grants a Trading Post wagon.
Italians
UNITS & BUILDINGS
- Papal Guard: Cavalry damage multiplier increased to 3.5x (from 3x).
- Papal Zouave: Increased ranged attack to 32 (from 21); Increase hitpoints to 300 (from 215).
- Leonardo’s Tank: If you know how to get it, it’s a bit stronger now, but don’t tell anyone.
- Lombard: Investment cap increased to 3000 (from 1500).
- Basilica: Basilica shipments of Spies and Priests now take 30 seconds to arrive (down from 60).
CARDS
- Uffizi (II): Now causes Lombards to always trickles a static 0.5 xp/s when converting investments, regardless of how many resource are invested (previously trickled 0.4 xp/s for each different resource, totaling 1.2 xp/s).
- Papal Arsenal (IV): Basilica shipment arrival speed improvement reduced to 33.33% (from 50%).
- Advanced Politicians (I): The Advanced Governor now delivers 1 Outpost and 300 coin (changed from 2 Outposts and 200 Coin).
- TEAM Marco Polo Voyages (I): Moved to age 2.
- Albanian Company (III): Now delivers 3 Stradiots and 4 Bosniaks (down from 4 Stradiots and 4 Bosniaks).
- Merchant Republics (II): Moved to age 1; no longer grants a Trading Post wagon.
Ethiopians
CIVILIZATION
- Starting Cattle: Reduced to 3 (from 4).
UNITS & BUILDING
- Mountain Monastery: Cost reduced to 150w (from 170w); now gathers mines within at 0.86 resources per seconds (up from (0.72); Abun also gathers at this improved speed.
- Sebastopol Mortar: Damage reduced to 300 in the Fortress Age (from 500); but DPS is restored to normal in the Industrial Age.
CARDS
- 4 Villagers (II): Removed from homecity
Hausa
CIVILIZATION
- Starting Cattle: Reduced to 3 (from 4).
- Shipments: Experience required for each shipment increased by +8%.
UNITS & BUILDING
- Griot: Noise attack rate of fire effect now reduces enemy DPS by 40% (down from 50%); improved by +1.5 area of effect by Maguzawa card (down from +2).
- Lifidi Knight: Adjusted stats to 375 hitpoints (from 430) and 25 attack (from 22).
CARDS
- 3 Villagers (I): Added to homecity
- 4 Villagers (II): Removed from homecity
Additional Minor Changes
General
- Fixed an issue where certain human treasure guardians could not be converted using the Recruit Guardian ability
- Reduced Fixed Gun minimum range to line up better with the decal being displayed, is now 14 (down from 18)
- Fixed Gun no longer damages/aggros mother nature treasure guardians when shooting enemies nearby them, but can still do so if instructed to attack them
- Hidden advanced rollover on Wall Guns card to make it less confusing
- Military Wagon may now properly construct Commanderies
- Fixed Gun WAGON now has slightly reduced obstruction radius so has fewer pathing issues in built up bases and areas with lots of animals
- Fixed a bug where Commandery units had 10% extra build and kill XP applies twice (should be applied once for 10% total as they are ~10% more expensive)
- Improved Commandery Build bounty to 70 (from 35); kill bounty adjusted accordingly
- Italian Royalist politician now also grants Veteran and Guard upgrades for the Royal Musketeers it delivers upon reaching the Imperial Age; Advanced Politicians card now causes it to give Royal Dragoons instead
- Knights of Malta card now properly displays a number on its icon indicating how many units will be shipped
- Adjusted Soldado mortar charged action accordingly (same as Sentinel’s)
- Yabusame now properly inflict x7 to Fixed Guns
- Sanga and Zebu Cattle now properly count towards economic score
- Cossack Daredevil Infantry: Now properly tagged as Gunpowder Infantry
- Fixed a string error for Prize Bull card indicating it still contained 900f (now 700)
- France: Fixed an issue where some Trading Posts failed to spawn.
- Unknown: Fixed an issue where sometimes one player wouldn’t spawn in a 1v1.
Ongoing
Investigation
Community-Reported Issues:
- Your reports continue being crucial to our prioritization and implementation of fixes and features in the game. Keep them coming!
For other known issues, please visit this page to see what’s being tracked!
What's on the Horizon?
COMING UP...
- HC customizations for the two Native American civs
- Performance/FPS stability improvements
DISCLAIMER
Please note that this list is subject to change, and should not be considered a comprehensive list of all the known issues we’re tracking. The above is to inform you of the team’s current priorities, which will change as other issues arise or take precedence.
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