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Age of Empires II: Definitive Edition – Wololo Map Update 118476

Today’s patch is focused exclusively on addressing player reported issues with the Empire Wars maps created for the Red Bull Wololo: El Reinado ladder. For fixes related to anything else, please keep an eye on future updates! 

We’ve been really excited to partner with Red Bull in taking this step and trying to provide new and exciting opportunities for our community to enjoy competitive play, and we want to make sure that players attempting to qualify for the Red Bull Wololo main event have the best experience we can provide. 

It’s been thrilling to see all of the activity on the ladder, and we can’t wait to see the results when the Ranked Ladder Qualifiers end on July 28th! Wololo!



Thanks again to our amazing community members, all of whom have helped to make Age of Empires what it is today!

—The Age of Empires Team


Please note that custom mods may not be compatible with the latest game update. If you are experiencing issues launching or playing the game after downloading the new build, try disabling your installed mods before trying again.

Still having trouble? Visit our support site!


Random Maps

Map Fixes

Cliffbound
  • Fixed villagers sometimes not generating in the appropriate number.
Dunesprings
  • Decreased the chance of villagers generating trapped inside forests.
Golden Stream
  • Decreased the chance of villagers generating trapped inside forests.
Hollow Woodlands
  • Fixed villagers sometimes not generating in the appropriate number.
Isthmus
  • Fixed resources sometimes failing to generate or generating imbalanced between the players.
Karsts
  • Decreased the chance of villagers generating trapped inside forests.
Mountain Dunes
  • Decreased the chance of villagers generating trapped inside forests.
The Passage
  • When playing on a tiny map with two players, two narrow passages now generate between the landmasses, allowing players to access each other’s islands without using transport ships.
  • Fixed forests sometimes failing to generate for one player.
  • The patches of shallows in the water now can generate closer to the shoreline to better accommodate Relics.
  • The monk has been replaced by a regular scout unit.
River Divide
  • Fixed resources sometimes failing to generate or generating imbalanced between the players.
Sandrift
  • Fixed forests sometimes failing to generate for one player.
Shrubland
  • Fixed player’s gold and stone deposits sometimes generating in an inaccessible part of the map.
  • Decreased the chance of villagers generating trapped inside forests.

Ongoing…

Investigation

As always, we are continuing to track issues reported by the community for future updates.

For other known issues, please visit this page to see what’s being tracked!

DISCLAIMER

Please note that this list is subject to change and should not be considered a comprehensive list of all the known issues we’re tracking. The above is to inform you of the team’s current priorities, which will change as other issues arise or take precedence.

For the latest updates and announcements, please visit our social channels.

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