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Age of Empires II: Definitive Edition – Update 108769

Today’s small update contains bugfixes from Update 107882, plus, there’s a new limited-time scenario: The Siege!

Here’s what to expect in this release:

  • solutions to recently reported hotkey issues
  • fixes to remove exploits from the new Drop Off command
  • bugfixes to the new Victors and Vanquished scenarios

Be sure to dig down into the post below to get all of the smaller details before hopping in-game and checking them out firsthand.



Thanks again to our amazing community members, all of whom have helped to make Age of Empires what it is today!

—The Age of Empires Team


Please note that custom mods may not be compatible with the latest game update. If you are experiencing issues launching or playing the game after downloading the new build, try disabling your installed mods before trying again.

Still having trouble? Visit our support site!


Build Spotlight

New! Limited-time Scenario: The Siege

Introducing The Siege, a new multiplayer limited-time scenario! Play 2v2, co-op vs AI, or solo vs AI as the Turks or Byzantines at the epic 1453 Siege of Constantinople.
Turks must build up their army to take the Monument before time runs out. Byzantines have defenses but limited resources to hold on as long as they can. Both sides do battle over the massive and historically-inspired city of Constantinople.
Play against other players, team up against the AI, or play solo as either side of the battle.
And if you love The Siege, the new Victors and Vanquished expansion includes two solo scenarios that expand on the battle with voice acting, more objectives, scripted events, and more!


Game

Stability & Performance

  • Fixed an out of sync issue which could occur in games with AI players.
  • Fixed a pathfinding crash introduced in Update 107882.

Hotkeys

  • Fixed an issue where non-standard keys from different keyboard layouts would not be registered.
  • Seek Shelter hotkey now works correctly for Mule Carts.
  • Hotkeys for training units on the other Dock page now work correctly when holding down Shift.

Recorded Games & Spectator

  • Players on the scoreboard are no longer occasionally falsely displayed as resigned (crossed out).

Multiplayer

  • Starting a LAN server no longer causes a disconnect from multiplayer services.

Xbox

  • A significant drop in performance no longer occurs when opening Command Menu for a unit.
  • Fixed an issue where the wrong loading screen would appear for campaign missions.
  • Campaign difficulty icons now appear next to the labels of campaign missions on the “Victors and Vanquished” campaign screen.
  • Added a visual indicator in the campaign menu to show ownership status of the Victors and Vanquished DLC.
  • Fixed an issue where the building requirements for the next age would disappear when hovering over the age-up button.
  • Fixed an issue where pressing “A” on a building would set the rally point to itself.

Gameplay

General

  • Upon ungarrisoning from siege weapons, units with a projectile attack must now go through a reload time before attacking.

Fixes

  • Units tasked to garrison or looking for shelter will now walk towards buildings with no free garrison space instead of staying idle.
  • Villagers can no longer convert resources into food when using the Drop Off command.
  • Villagers now go to the correct dropsite depending on the resource they are carrying, and can no longer drop resources at the wrong dropsites.
  • Drop Resources command now works correctly for builders carrying resources.
  • Groups of units in formation will no longer sometimes stop for a moment before starting to attack their target unit.
  • Units will no longer ignore previous waypoints when receiving a queued garrison command.
  • All Back to Work and Send Villagers Back to Work commands are no longer disallowed when having civilian and military buildings selected together.

Campaign

General

  • Fixed an issue where objectives depending on Tributes would not work in certain Campaign missions, such as Barbarossa, Pachacuti, Dukes of the West.

Campaign Missions

  • Victors and Vanquished: ‘Ragnar’:
    • Varangian traders (Trade Cogs) can now pick up and deliver gold from Docks.
    • Fixed an issue where ships could get stuck behind a dock due to decorations around it.
    • Assigned “Pagan Shrines” the correct default hotkey in the build menu.
    • (Xbox) Disabled quick commands for the “Pagan Shrine” object.
  • Victors and Vanquished: ‘Mstislav’:
    • Player can no longer leave the area of the main base on the north before completing the initial objective.
    • All units of the “Mongol Trap” will now successfully attack the player’s base.
    • The Lithuanian Priests will now remain in the area they spawned and not steal relics from the map.
    • (Xbox) Fixed an issue where the site radial menu allowed selecting villagers that should not be selectable.
  • Victors and Vanquished: ‘Temujin’:
    • (Xbox) Added a map marker for the objective to meet Ong Khan.
  • Victors and Vanquished: ‘Nobunaga’:
    • (Xbox) HUD elements now change their color as expected when choosing a clan.
  • Victors and Vanquished: ‘Karlsefni’:
    • (Xbox) The in-game narrator now reads all the dialogue prompts.
  • Victors and Vanquished: ‘Robert’:
    • Changed the AI behavior to sell stone less frequently, so the player cannot repeatedly buy stone and tribute it to gain support of the AI.
    • (Xbox) All objectives will now be shown on the right-hand side objective panel.
  • Victors and Vanquished: ‘Drake’:
    • “Donkeys” will now have an appropriate animation.
  • Victors and Vanquished: ‘Stephen’:
    • (Xbox) Fixed an issue with the introduction narration, so it’s on parity with the PC version now and the pop-up messages appear sequentially.
  • Ascent of Egypt 12: ‘Siege in Canaan’:
    • AI script error no longer appears at the start of the scenario.

Lobbies and Matchmaking

General

  • Fixed an issue where Custom Scenario game mode wasn’t available in Return of Rome lobbies.

AI

General

  • The CD/HD version of the AI will now work properly again when playing on the “Huge” map size.

Scripting

  • GIANT-MAP and “giant” are now defined as the “Huge” map size for legacy AI support.
  • For the (map-size) fact, the following constants are now defined for the new map sizes: miniature-map, tiny-map, small-map, medium-map, normal-map, large-map, huge-map, giant-map, massive-map, enormous-map, colossal-map, incredible-map, monstrous-map, ludicrous-map.
  • For the map size dependent #load-ifs, the following are now defined for the new map sizes: MINIATURE-MAP-SIZE, TINY-MAP-SIZE, SMALL-MAP-SIZE, MEDIUM-MAP-SIZE, NORMAL-MAP-SIZE, LARGE-MAP-SIZE, HUGE-MAP-SIZE, GIANT-MAP-SIZE, MASSIVE-MAP-SIZE, ENORMOUS-MAP-SIZE, COLOSSAL-MAP-SIZE, INCREDIBLE-MAP-SIZE, MONSTROUS-MAP-SIZE, LUDICROUS-MAP-SIZE
  • (players-tribute) and (players-tribute-memory) no longer return incorrect values and now perform as expected.

Ongoing…

Investigation

As always, we are continuing to track issues reported by the community for future updates.

For other known issues, please visit this page to see what’s being tracked!

Known Issues

  • Shepherds will not switch to a new sheep automatically once the current one is depleted, if “Drop Off” resources command was used.
  • Hunters may turn into lumberjacks and begin cutting trees, after all deer are depleted, if “Drop Off” resources command was used.

Pick Up Your Copy: Available Now!

Victors and Vanquished is now available on Steam, Microsoft Store, or Xbox!

Hotfix 109739

Gameplay

  • Fixed an issue where using the “Drop Off” command under certain circumstances could cause villagers to “hunt” trees down and gather food from them.
  • Hunters will no longer turn into Lumberjacks after dropping off food manually by right-clicking the Town Center.
  • After depleting a Boar, Hunters will no longer automatically hunt another live Boar if the “Drop Off” resources command was used.
  • After depleting a Sheep, Shepherds will automatically go to another Sheep even if “Drop Off” command was used.
  • After using the “Drop Off” or “Back to Work” commands, villagers will go back to the same target they were previously working on, instead of picking a new one. If villagers were previously standing idle, they will go back to that location consistently.

Achievements

  • Return of Rome achievements should be triggering once again.

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