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Age of Empires II: Definitive Edition – Hotfix 113358

Today’s hotfix is aimed at addressing stability and performance issues, along with some map fixes.

Be sure to dig down into the post below to get all of the smaller details before hopping in-game and checking them out firsthand.



Thanks again to our amazing community members, all of whom have helped to make Age of Empires what it is today!

—The Age of Empires Team


Please note that custom mods may not be compatible with the latest game update. If you are experiencing issues launching or playing the game after downloading the new build, try disabling your installed mods before trying again.

Still having trouble? Visit our support site!


Game

Stability and Performance

  • Fixed a variety of crashes.
  • Addressed an issue preventing the game from starting on certain Windows 10 and earlier systems.
  • Resolved a crash when loading old Return of Rome saves in Single Player mode.

Graphics

  • Animated Profile Icons are now moving as intended in the Player Icons menu.

Settings

  • Clamping mouse to window now works properly with multi-monitor setups on any monitor.

Xbox

  • Fixed an issue that caused navigation issues in the Radial Menu when playing with a controller. Positions of items in the radial menu should be back to normal.
  • Fixed an issue that caused the Y button in the controller to behave unintendedly when a building was selected depending on the current Age or the player’s civilization. The Y button should now produce the intended unit for each building no matter the Age or civilization.

Random Maps

General

  • Fixed a bug that caused villagers to sometimes generate on top of forest trees, making them unable to work or move, when playing Empire Wars.
  • Fixed foragers or miners sometimes not generating in the appropriate number when playing Empire Wars.
  • Fixed mills and mining camps sometimes generating off-grid.
  • Fixed villagers sometimes not properly depositing resources to mills and mining camps.

Map Balance

  • Cliffbound:
    • Added preventative measures to ensure villagers no longer generate trapped inside forests when playing Empire Wars.
  • Dunesprings:
    • Relics are now more evenly spread out across the map.
    • The player’s starting gold deposit has been reduced from seven to five tiles.
  • Golden Stream:
    • The middle now scales more appropriately when playing on larger map sizes.
  • Hollow Woodlands:
    • The spacing between the player’s town centres and the water is now more even.
    • Adjusted resources to ensure a more balanced distribution between players.
    • Heavily decreased the chance of villagers generating trapped between forest trees.
    • Neutral huntable animals now spawn in groups of three, instead of groups of four.
  • Isthmus:
    • Fixed a bug that allowed players to sometimes wall across the unbuildable terrain.
    • Increased the width of the unbuildable terrain.
    • Fixed stone not generating on the small islets when said islets are generating too close to the edge of the map.
    • Islets now generate more evenly between the two bodies of water.
    • Islets have been increased in size, allowing for more resources and easier building placement.
    • Fixed islets not generating appropriately when playing on larger map sizes.
    • Fixed units behaving strangely when fighting around the central pyramid.
  • Karsts:
    • The player’s starting stone deposit has been reduced from five to three tiles.
    • Minor aesthetic adjustments have been made.
  • Mountain Dunes:
    • The elevation on the map now scales more appropriately on larger map sizes.
  • River Divide:
    • Shorefish now consistently spawn on the player’s side of the river.
  • Sandrift:
    • Fixed some incorrect terrains occasionally appearing out of place on the map.
    • Fixed a bug that caused forests to not generate correctly for all players.
  • The Passage:
    • Fixed some forests acting like straggler trees, making them removable by placing buildings on top of them.
    • Fixed relics sometimes not being retrievable when generating on shallows that were too small.
    • Fixed resources sometimes generating further away from the player’s town centres than intended.
    • Docks and watch towers are now exclusive to Empire Wars and generate much farther away from enemy docks.
    • Fixed player-specific resources sometimes not generating on larger map sizes.
    • Fixed a bug that caused forests to not generate correctly for all players.
  • Shrubland:
    • Added preventative measures to ensure villagers no longer generate trapped inside forests when playing Empire Wars.
    • Relics are now more evenly spread out between the players.
    • Fixed relics sometimes being inaccessible after generating inside forests.
    • Fixed the relic on Capture the Relic being entrapped and impossible to retrieve.
    • Slightly reduced the number of forage bushes on the map.
    • The player’s starting gold deposit has been reduced from seven to five tiles.
    • Fixed relics sometimes generating trapped between forage bushes.

DISCLAIMER

Please note that this list is subject to change and should not be considered a comprehensive list of all the known issues we’re tracking. The above is to inform you of the team’s current priorities, which will change as other issues arise or take precedence.

For the latest updates and announcements, please visit our social channels.

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