Myth Unit Spotlight
Sphinx
Sphinx was originally derived from a Greek word meaning ‘to strangle’ that was applied to the pharaoh-headed lion statues that the Greeks saw in Egypt, which Herodotus named ‘androsphinx’. The Greek sphinx was a monstrous brood of Typhon and Echidna, usually depicted as a winged lion with a female head. She sat on a rock near Thebes and asked passersby the now famous question, “What animal is that which in the morning goes on four feet, at noon on two, and in the evening upon three?” Those who could not answer were eaten. Oedipus knew the correct answer (humans), which caused the sphinx so much consternation that she cast herself from her rock and died.
- Turns into a sand vortex to attack. Good against human soldiers and buildings.
Scarab
Scarab beetles are a diverse group of insects that live in South America and Egypt. Egyptians adopted the scarab as sacred, and used it to represent Ra, who rolled the sun across the sky each day. The most famous scarab beetles roll dung into a ball, and then proceed to roll their treasure back to their tunnels.
- Lumbering insects that are living siege weapons. Good against human soldiers and buildings.
Human Unit Spotlight
Pharaoh
Ranged hero who empowers buildings, heals units, collects Relics, and is strong against myth units. A successor will replace him if he dies. The material wealth and relative isolation of the Nile Valley allowed a monarchical government to arise in Egypt at a very early date. There was little need for a strong man to hold sway by might for the defense of the realm and the control of food production. Instead, the pharaoh came to be accepted as the living god of the world who was responsible for the daily passage of the sun and the annual flooding of the river, the two events upon which food production depended. The greatest of the pharaohs also commanded their armies and built Egypt’s greatest monuments.
- Special Ability: Empower – Can empower buildings to boost resource income, construction speed, productivity, and number of projectiles fired.
- Special Ability: Heal – Can heal nearby friendly units.
- Special Ability: Sacred Hands – Can pick up Relics and drop them off at a Temple.
- Special Ability: Heka – Inflicts divine damage when fighting myth units.
Axeman
Egyptian Axemen are strong against infantry, but weak against other types of units, particularly ranged units. It is often beneficial for Egyptians to switch over to Migdol Stronghold units in the Heroic Age. The two-handed piercing axe was especially useful as a weapon against heavily armored opponents because it could penetrate almost any armor. The axe was difficult to use, however, because it was unwieldy, required space to enable a swing, was relatively slow in use, and left the wielder exposed during the swing. Opponents slowed by heavy armor and shields were less able to take advantage of these handicaps.
- Counter infantry. Infantry only good against other infantry.
Wonder Age
Egyptian Unique Building
Each pantheon in Age of Mythology: Retold has the ability to construct one unique building, it’s Wonder of the World. Wonders are expensive and take a long time to build, but mark a pantheon as one of outstanding achievement. Building a Wonder counts significant points towards your pantheon’s score, and may result in a win, depending on the victory conditions for a game.
Constructing a Wonder advances the pantheon to the Wonder Age, where the Gods will reward you with great world ending power.
- Favor: +1 Favor per second.
- God Powers: -50% cost and -90% cooldown.
- Myth Unit and Titan: +50% Attack Damage and Hitpoints.
- Myth Units and Titans: +15% Speed.
- Titan Gate: Can be rebuild every 10 minutes.